Patch 1989 & 1990, Tower of V’Drazzig & Future Releases

Closed Beta Update & Tower of V’Drazzig Release It has been two weeks since Closed Beta testing has begun.  We’ve made great strides in correcting several bugs within the base game engine and are progressing towards additional content and feature releases.  The first of many will be the long awaited re-imagining […]

Closed Beta Begins May 29nd

With 3 months of development, the MOC team is excited to begin Closed Beta testing on May 29th.  The duration of this test will solely depend on the amount of bugs found after opening up the revamped system within a live environment.  Hardcore classes will be the only classes available […]

Development Notes & Closed Beta Phase 2 Signups

The MOC team has been working hard to utilize the info gained from the initial Open Beta.  Performance between the client & server has been optimized by 7,000% with capabilities of handling 1,000+ concurrent users.  The engine was completely revamped in some areas to provide a better browser, mobile and […]

Phase 1 of Open Beta has Ended

On behalf of the development team, we thank everyone for assisting in the first phase of open beta testing of Mirage Online Classic.  The ability to test the game engine within a live environment proved to be an extremely valuable opportunity.  A laundry list of unforeseen bug fixes, gameplay modifications […]

Scripting, Guild Hall & Artwork Update

1/27/20 Update – 2 new functions added for scripting getItemLevel & getItemProfession – 5 new events added for scripting gainlevel, shotplayer, shotnpc, npcshot & gather – Reworked all functions involving items & npcs for future development flexibility – Ability to set guild rank requirements for door attribute – More flexibility […]