The Free Browser MMORPG – Mirage Online Classic
The patch notes for this browser mmo include several updates to enhance the player’s action adventure experience. One major addition is the Battle Royale mode, which is still undergoing bug testing and improvements. Players will now warp back to their normal respawn point if they joined a battle royale from a treasure or quest map, adding an element of strategy to the game. Ranged weapons have been improved with a 50% damage reduction for each subsequent hit against a player or NPC, providing a more balanced combat experience. NPCs now enrage if a player attempts to idle kill monsters, adding an element of danger to the game. The game also includes a new script event for death drops and a transferable item flag to prevent sensitive items from being dropped or traded, providing a more immersive adventure experience. Additionally, players can now choose to disable showing player names, which adds to the action-packed atmosphere. Overall, these updates aim to provide players with an exciting and challenging action adventure experience.
Version 2012 Patch Notes
1/30/22 – 5/22/22
- Item use fix for new pet item type.
- Players will now warp back to their normal respawn point if joined a battle royale from a treasure or quest map.
- Fixed issue with ranged not firing against a block tile if fury is equipped.
- Fixed attacking through “from” dir block tiles.
- Reduced data sent to the client if vitals/buffs are changed but result in identical values.
- New accounts created from other game domains will now reflect the correct URL in validation emails.
- If a player opens a door the player’s id will be passed to the applicable script event.
- NPCs will no longer pursue dead players on the map.
- Added forbid player lights to map properties to disable player lighting.
- Resolved issue of two music files playing at once.
- Added option in settings to disable showing player names, but still works if you hover over them with mouse.
- NPCs will now enrage if a player attempts to idle kill monsters. An enraged NPC can pretty easily kill you, so be warned.
- Added script event for death drops.
- Added transferable item flag to prevent sensitive items from being dropped or traded.
- Map switch timer while in combat now shows red border when on edge of map. Additionally low health will also show a red border and an X on warps that are locked out when you’re near them.
- Ranged weapons now incur a 50% damage reduction for each subsequent hit against a player or npc. The number of hits are tracked independently for players vs npcs.
- Warping to the same map no longer causes boss maps to reset.
- Fixed equipment items not dropping in PvP under various circumstances.
- Players can no longer hit other players or NPCs on a different map.
- NPCs can no longer hit other players or NPCs on a different map.
- Initiates now apply guild hall boot map when exiting the game.
- Initiates no longer get to use guild sprite.