v2011 – Gameplay & NPC Enhancements

This update brings a mix of gameplay adjustments, new features, and quality-of-life improvements. A notable addition for item creators is the ability to design items with unlimited uses. NPC behavior is enhanced with aggroing towards pets and weather-based spawning, adding depth to encounters. The introduction of snow as a rotating weather option sets the stage for seasonal variations and thematic events. Combat dynamics are adjusted with NPC focus to prevent erratic target switching and resource regeneration is restricted to discourage idle mining. Several improvements address client reconnection stability and expand customization options with additional sprites for guilds and Patreon supporters.

  • Made it possible to have an items with unlimited uses.
  • Client autos log back into the game after a server reset.
  • Fixed bug with client sometimes not reconnecting on restart
  • NPCs will now aggro pets.
  • NPCs can now spawn in specific types of weather similar to day/night.
  • Snow has been added as a rotated weather option.
  • Environment script callbacks added to process special events based on day/night or specific weather conditions.
  • NPCs can now “focus” on their target to prevent target changing based on number of hits inflicted.
  • Increase number of available sprites for use by guilds and patreon supporters.
  • Resources no longer regenerate if a player is adjacent to them to prevent idle mining.
  • To limit unintended PVP avoidance, the ability to join a game and be promoted is limited to once per day.
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