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Version 1992 (6/27/20) Added targeting back into the game. You can click to target or use keys Bug fix for script is attack-able check for pk players Added quit button in game to allow you to get back to login screen quickly without needed to reload Added rebind keys for self target or cycle…
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Version 1991 (6/18/20) Bug disallowing you to pickup items if more than the inventory limit was dropped on the ground has been resolved Flip game screen is now a feature in settings All window buttons have been revamped to look nicer and support multi rows primarily for popups Negative values for all stat items…
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Closed Beta Update & Tower of V’Drazzig Release It has been two weeks since Closed Beta testing has begun. We’ve made great strides in correcting several bugs within the base game engine and are progressing towards additional content and feature releases. The first of many will be the long awaited re-imagining of the dungeon, Tower…
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With 3 months of development, the MOC team is excited to begin Closed Beta testing on May 29th. The duration of this test will solely depend on the amount of bugs found after opening up the revamped system within a live environment. Hardcore classes will be the only classes available to prevent a significant…

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The MOC team has been working hard to utilize the info gained from the initial Open Beta. Performance between the client & server has been optimized by 7,000% with capabilities of handling 1,000+ concurrent users. The engine was completely revamped in some areas to provide a better browser, mobile and steam experience. Due to…
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On behalf of the development team, we thank everyone for assisting in the first phase of open beta testing of Mirage Online Classic. The ability to test the game engine within a live environment proved to be an extremely valuable opportunity. A laundry list of unforeseen bug fixes, gameplay modifications and future mechanics would…
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2/5/20 Update – Mining skill is live – Skill level impacts success and how much you gather – Rare items opportunities – Resources are intended to build a player economy and to be used for future skills – /skill to view all skill ‘experience’ until user interface added – 100 level experience per successful skill…
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2/3/20 Update – After being denied a feast in the Crendale Keep, the Troll Prince is back, but not alone. Location: West of Crendale Dock Difficulty: Very Hard Reward: 12-26 Melee Weapon (200 Uses; Repairable), Gold & Experience
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2/2/20 Update – Skill system is live – Fishing & Lumberjacking skills are live – Skill level impacts success and how much you gather – Rare items opportunities – Resources are intended to build a player economy and to be used for future skills – /skill to view all skill ‘experience’ until user interface…
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1/27/20 Update – 2 new functions added for scripting getItemLevel & getItemProfession – 5 new events added for scripting gainlevel, shotplayer, shotnpc, npcshot & gather – Reworked all functions involving items & npcs for future development flexibility – Ability to set guild rank requirements for door attribute – More flexibility in creating registration codes…