Development Notes & Browser MMORPG Closed Beta Phase 2 Signups
The MOC team has been working hard to utilize the info gained from the initial Open Beta. Performance between the client &…
Read more →The MOC team has been working hard to utilize the info gained from the initial Open Beta. Performance between the client &…
Read more →On behalf of the development team, we thank everyone for assisting in the first phase of open beta testing of Mirage Online…
Read more →1/27/20 Update – 2 new functions added for scripting getItemLevel & getItemProfession – 5 new events added for scripting gainlevel, shotplayer, shotnpc,…
Read more →1/26/20 Update – Conjure Health, Conjure Energy & Conjure Mana no longer required to be equipped to create potions.
Read more →1/25/20 Update v1980 – Global mute feature added – NPC attack warmup delay increased by 100ms to improve ability to kite NPCs…
Read more →1/17/2020 Update Thief, Jester, Bushido, Ninja & Samurai have new spell, Invisibility. Mage, Cleric, Necromancer & Dark Mage spells buffed with range/cooldowns…
Read more →1/16/2020 Update Shops no longer speak twice when you first join them. Function additions to scripting language. Item limits for stack-able inventory…
Read more →1/9/2020 1:12AM Update Email is remembered at login screen. Spam potions bug has been resolved. Players sent back to login screen after…
Read more →Today, we started freshening up the user interface by modifying the buttons. We decided a little bit of text helps provide a…
Read more →1/5/2020 12:30AM Update Goal: To make damage be less spikey and controllable. Ability to sell any repairable item at any location you…
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