User Interface Update
Today, we started freshening up the user interface by modifying the buttons. We decided a little bit of text helps provide a little additional clarity for new players.
User Interface Update Read More »
Today, we started freshening up the user interface by modifying the buttons. We decided a little bit of text helps provide a little additional clarity for new players.
User Interface Update Read More »
1/5/2020 12:30AM Update Goal: To make damage be less spikey and controllable. Ability to sell any repairable item at any location you can repair Ineffective Armor (100% NPC/Player hit w/o defense) reduced to 0% (was at 10%) Ineffective Weapon (0% NPC/Player hit) reduced to 0% (was at 10%) XP calculation correction. Mobs were rewarding 15-20%
Client Update 1/5/20 Read More »
1/4/2020 1:37AM Update Goal: To make damage be less spikey and controllable. +1 STR gives 1.5 HP per point (up from 1 HP) +3 STR gives +1 Max Melee Dmg (up from +4 STR) +1 MAG gives 1 HP (up from .5 HP) 100% Armor Failure reduced from 40% to 10% NPC damage increased 2x
Client Update 1/4/20 Read More »
After nearly 4 years of development and an art style change, we are now entering a small open beta stage to find any obvious bugs, to balance the world and begin developing the external world of Mirage Online Classic.
Browser Client Open Beta Read More »