The MOC team has been working hard to utilize the info gained from the initial Open Beta. Performance between the client & server has been optimized by 7,000% with capabilities of handling 1,000+ concurrent users. The engine was completely revamped in some areas to provide a better browser, mobile and steam experience. Due to past exploits of the system, increased security measures have been added into the game for earlier detection. With such a heavy change to the game’s data structure, accounts will need to be reestablished. Some details will be admittedly vague as the developmental process is still on-going. Closed Beta servers are expected to go live Mid-May.
What is completed or nearing completion?
- New game mode: Hardcore (PvE death returns to level 1)
- Item slot type Spell replaced by Accessory
- Spells changed from item to class dependent
- Reconfigurable keyboard controls
- Ability to choose your respawn location
- Guild menu has additional info including hall & balance
- Guild balance no longer connected to hall
- Additional weather effects, including snow & fog
- Randomized treasure system
- Gear has the ability to have multiple stat types
- In-combat notification
- Hex color lighting effects
- Hundreds of new sprites, items & tile art
- Systems revamped: Classes, spells, towns, leveling & quests
- Ability to promote players to community managers
- Stats gained from leveling now unique per class
- Continent completed with significantly more water travel
- Massive expansion of scripting language & engine restructured
- Accounts now require email verification
- Improved mobile experience on the browser client
- Inventory limit set for every item in the game
- Enhanced security system developed
- Increased ability to control or clear items present server-wide within online and offline characters.
- Including items in inventories, banks & on-map
Click here to Register for Closed Beta – Phase 2