All Classes › Cleric

Cleric Class

Divine healer who resurrects fallen allies

Role: Healer / Support Difficulty: Easy

About the Cleric

The Cleric is the backbone of any party. Armed with powerful healing spells and the exclusive ability to resurrect fallen allies mid-dungeon, a skilled Cleric can turn the tide of even the most desperate boss fight.

Base Stats

Stats shown at character creation (level 1). Values grow each level by the amount shown in Per Level.

Stat Full Name Base Value Per Level
HP Hit Points 735 +146
MP Magic Points 100 +1
SP Stamina Points 120 +1
ATK Phys. Attack 250 +2
DEF Phys. Defense 25
RAT Ranged Attack 220 +2
RDF Ranged Defense 25
MAT Magic Attack 220 +2
MDF Magic Defense 25

Class Ability

Divine Heal

Channel divine energy to restore health to yourself or a single ally. Healing output equals 35% of your Magic Attack (MAT) stat and scales as your MAT improves with gear and levels.

💠 Cost: Magic Points (MP) ⏱ Cooldown: 2.5 seconds

The Cleric can also purchase Tomes of Revival to resurrect fallen teammates — each tome has 3 charges and is the only way to revive players mid-dungeon.

Strengths

  • Only class with resurrection (Tome of Revival)
  • Essential in group dungeons and PvP teams
  • Versatile — decent ATK and RAT alongside healing

Weaknesses

  • Low HP compared to frontline classes
  • Heavily targeted in PvP
  • Healing is reactive, not preventive

How to Play the Cleric

Stay behind your team, keep allies above half HP, and save your resurrection tomes for critical moments. A good Cleric is invisible — until the party notices they never died.

Ready to play the Cleric?

 Play Free in Browser!

Explore All 11 Classes