Cleric Class
Divine healer who resurrects fallen allies
About the Cleric
The Cleric is the backbone of any party. Armed with powerful healing spells and the exclusive ability to resurrect fallen allies mid-dungeon, a skilled Cleric can turn the tide of even the most desperate boss fight.
Base Stats
Stats shown at character creation (level 1). Values grow each level by the amount shown in Per Level.
| Stat | Full Name | Base Value | Per Level |
|---|---|---|---|
| HP | Hit Points | 735 | +146 |
| MP | Magic Points | 100 | +1 |
| SP | Stamina Points | 120 | +1 |
| ATK | Phys. Attack | 250 | +2 |
| DEF | Phys. Defense | 25 | — |
| RAT | Ranged Attack | 220 | +2 |
| RDF | Ranged Defense | 25 | — |
| MAT | Magic Attack | 220 | +2 |
| MDF | Magic Defense | 25 | — |
Class Ability
Channel divine energy to restore health to yourself or a single ally. Healing output equals 35% of your Magic Attack (MAT) stat and scales as your MAT improves with gear and levels.
The Cleric can also purchase Tomes of Revival to resurrect fallen teammates — each tome has 3 charges and is the only way to revive players mid-dungeon.
Strengths
- Only class with resurrection (Tome of Revival)
- Essential in group dungeons and PvP teams
- Versatile — decent ATK and RAT alongside healing
Weaknesses
- Low HP compared to frontline classes
- Heavily targeted in PvP
- Healing is reactive, not preventive
How to Play the Cleric
Stay behind your team, keep allies above half HP, and save your resurrection tomes for critical moments. A good Cleric is invisible — until the party notices they never died.
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