1/5/2020 12:30AM Update
Goal: To make damage be less spikey and controllable.
Ability to sell any repairable item at any location you can repair
Ineffective Armor (100% NPC/Player hit w/o defense) reduced to 0% (was at 10%)
Ineffective Weapon (0% NPC/Player hit) reduced to 0% (was at 10%)
XP calculation correction. Mobs were rewarding 15-20% higher than intended.
Bandaid of 2x strength in hardcode removed and database updated with proper values
Opendoor_x_y script now passes player_id