1/5/2020 12:30AM Update Goal: To make damage be less spikey and controllable.
Ability to sell any repairable item at any location you can repair Ineffective Armor (100% NPC/Player hit w/o defense) reduced to 0% (was at 10%) Ineffective Weapon (0% NPC/Player hit) reduced to 0% (was at 10%) XP calculation correction. Mobs were rewarding 15-20% higher than intended. Bandaid of 2x strength in hardcode removed and database updated with proper values Opendoor_x_y script now passes player_id