1/4/2020 1:37AM Update
Goal: To make damage be less spikey and controllable.
+1 STR gives 1.5 HP per point (up from 1 HP)
+3 STR gives +1 Max Melee Dmg (up from +4 STR)
+1 MAG gives 1 HP (up from .5 HP)
100% Armor Failure reduced from 40% to 10%
NPC damage increased 2x across the board
Harm & Heal HP now have new tooltips describing them as bonus values